
- #EMPEROR BATTLE FOR DUNE RESOLUTION PATCH GENERATOR#
- #EMPEROR BATTLE FOR DUNE RESOLUTION PATCH MOD#
A new trait conditions system provides much better control over trait interactions. The biggest changes in this release are behind the scenes technical improvements that are not visible to players, but important for our development and modding community: #EMPEROR BATTLE FOR DUNE RESOLUTION PATCH GENERATOR#
The re-written shroud-generating behaviour of the gap generator in action. Comparing regular and high resolution UI rendering in the Tiberian Dawn map browser.ĭune 2000 now comes with 13 campaign missions.
#EMPEROR BATTLE FOR DUNE RESOLUTION PATCH MOD#
The Dune 2000 mod in particular has many changes to make it better match the gameplay and graphical polish of the original game, plus seven(!) new campaign missions.
Fixes for asset installation on 32 bit operating systems and from the original RA95 CDs. New behaviour for the Red Alert Gap Generator and Tiberian Dawn Obelisk. The Red Alert “shell map” background is now muted. Fixes for several multiplayer bugs that could stall or crash games when a player disconnects. HiDPI font rendering for players with high resolution displays. In addition, it contains the following major fixes and features: But more on that later.Īs usual, this new release brings with it changes to the balance of both the Red Alert and Tiberian Dawn mods, as well as a huge number of new and overhauled multiplayer maps.
However, behind the scenes, preparations for a fundamental transformation of the OpenRA engine are in the works. As such, the list of user-visible changes is not as long as you’ve come to expect in earlier years.
With 43 developers producing just shy of 800 commits and touching almost 1800 files, this has very likely been one of our slowest release cycles ever. Almost to the day half a year after our last stable release, we are proud to finally present to you our latest work - OpenRA Release 20170421!